New Year, New Me – Day 24-31

January is fast coming to a close. So let’s wrap this experiment up with the final eight character concepts. I hope you’ve enjoyed these and what’s more, I hope you took inspiration from one of them for something you want to play in a future game!

  1. 5e DND – An Alchemist Artificer, you were up the son of a popular mixologist and were trained from an early age in how different flavors mixed and interacted with each other. You often said that when everything worked out properly, magic happened. As you grew older, you began to think about this saying more literally. And when you reached the limits of what was able to be learned on their own, you found that you hungered for me. And so you struck out on your own to learn all that you could.
  2. Star Wars Age of Rebellion – A Propagandist who began their career as an investigative journalist until the Empire began restricting the free press and suppressing your stories. With nowhere else to turn, you used your network of contacts to rendezvous with the Rebel Alliance, hoping to use your skills to restore the free press to the galaxy.
  3. Star Wars Age of Rebellion – A Scientist that was part of an Imperial think tank. An expert in genetics, you believed they were being tasked with coming up with new ways to administer medicine on the battlefield in an effort to save the lives of more soldiers. But your data was actually being used in an effort to create new combat drugs in an effort to create a “super soldier” that the Empire could use to secure military dominance over the Rebellion. When you found this out you took your work and ran, contacting the Rebel Alliance. Now you apply this knowledge and work to keep the soldiers of the Rebellion safe while helping to take down the Empire.
  4. Star Wars Edge of the Empire – A Gunslinger, you were famous on your backwater for being the fastest draw and quickest shot with a blaster. There weren’t too many disputes that you couldn’t solve by picking a side and threatening a duel. And because of that, you were quite popular (at least in public) and well paid. Then one day a highborn fop came looking for some excitement after hearing about your prowess. He challenged you to a duel and you accepted, thinking that he would back off before the duel started. He didn’t. And you shot him down. Now the noble’s family wants to see you strung up for murder, even though the laws about duels on your planet are in your favor. That won’t stop the less reputable bounty hunters from taking your chain code. Or other gunfighters looking to make a name for themselves. So you’re on the run to protect your friends and family.
  5. Any Science Fiction/Science Fantasy/Modern/Steampunk Game – You have always seemed to have an innate understanding of how machines work. You can take apart and put back together even the most complicated devices and put them back together and isolate even the smallest of problems. But when your sister, the person that you rely on more than anything else to make sense of the human world got sick, you couldn’t figure out what the problem was. The doctors weren’t much help either and she slipped into a coma before too long. You know that there has to be something out there that can help her, and you’ll apply your skills however you can to help find it or fund it.
  6. 5e DND – An Order Cleric, you were born and raised within a militant arm of your church and pledged yourself to ferreting out and bringing the light of your deity to the enemies of your faith. You joined the Inquisition and learned early on that your powers could be useful in helping to draw information out of captured enemy agents without having to resort to more barbaric methods of torture. You’re proud of that fact, even if your own methods have their own attached problems.
  7. 5e DND – A Peace Cleric, you were noble born, but far enough down the line of succession that you chose the church when you were younger. It proved to be the right move for you. You learned the art of diplomacy from the priests and used it to help your family as a diplomat. But everything came crashing down around your ears when your family was betrayed at the negotiating table by another noble family. Your kin were murdered, and you yourself barely managed to survive the attack, left for dead by the enemy as they moved to consume your family’s territory. You gave up any claim you had to the lands years ago, and it goes against so many of your faith’s tenets, but you can’t let this action go unanswered.
  8. 5e DND – A Fathomless Pact Warlock, you were born on a small island, insulated from much of the greater world. You received regular trading vessels at your port, but beyond that you had no contact. When you came of age, you began to have strange dreams of cataclysmic storms and destructive waves. The island elders believed them to be signs that you were being called by the protector spirit of the island, a truly ancient being of elemental force and took you to meet him. As you took a leap of a faith off the high cliffs of your island into the bay this creature resided, your fall was arrested by watery tentacles that pulled you under the surface. You emerged from the bay hours later with new powers and a mission – one that would take you far away from your home. It seems simple enough – deliver a pearl to a certain individual, and you don’t know what it has to do with your dreams, but you know enough not to question a being that can grant you power such as you now command. You’re willing to see where it goes.

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