Tag Archives: Star Wars

The polls are open and the race is on

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A fine podcast indeed… if anyone would ever listen.

I would just like to take a moment and talk about the guys over at d20 radio – specifically GM Chris and GM Dave, the voices behind the Order 66 Podcast, a cast dedicated to “the power, the passion, and the glory that is Star Wars Saga Edition roleplaying” to borrow their phrase. They’ve been casting for a little over a year and a half now and have built up quite a fan base and a wonderful forum community (even if no one ever listens to the show, and you’ll just have to start listening to get that reference).

To make a long story short, these fine gentlemen have been nominated for an ENnie award. For those of you in the gaming community who don’t know, or those outside the community, the ENnies are a fan voted awards show hosted by the website EN World (http://www.enworld.org/), and put on every year at Gen Con where the winners are announced.

Fan voting starts on Friday, July 24th, and these two guys do an amazing job with the show, really care about their listeners as well as the subject matter they discuss, and really deserve to walk away with a win this year I feel. So, if you’re a fan of the show, vote for them. If you have no idea what I’m talking about, then wander over http://www.d20radio.com and check out the Order 66 Podcast and give it a listen. Even if you’ve never played a game of Star Wars Saga Edition and never plan to, but are still a fan of Star Wars, the show is still worth listening to.

So this Friday, head over to http://www.ennie-awards.com/ and let your voice be heard.

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Rebellion Era Sourcebook Insights

Like the rest of you Star Wars Saga fans out there, I picked up my copy of the Rebellion Era Campaign Guide today. I’ve read through the new talents, feats, and paged through the rest of the book. However, one thought struck me after reading through the racial feats:

I want to play a Gamorrean.

I’m gonna give you guys a second to recover from that.

That’s right. I want to play a Gamorrean. Their new racial feats are just that good.

Make your big stats Strength and Constitution (Though don’t skimp on Dexterity if you can. I’ll get to that later.) and take Primitive Warrior as your 1st level feat in order to give you a +1 damage die bonus for the simple weapons that you will be using over your career. Equipped with a Dire Sword, they are doing 2d10 + 2x their Strength bonus at 1st level. Your 3rd and 6th level feats are already chosen with Increased Resistance and Quick Comeback, in either order. Take Scout as your 1st level class, train in Endurance, and take the Aggressive Surge talent from the Unpredictable Talent Tree. For your character level feats after that, I’d recommend Extra Second Wind a number of times and Unstoppable Combatant in order to make more use of those Second Winds. After 1st level, it’s Soldier all the way. The Commando Talent Tree is going to be your friend. Tough as Nails at 1st level and a few picks of Indomitable. If you do have the luxury of having a good Dexterity score, consider the Ambusher talent tree for more extra damage against your opponents. Resurgence, Recovering Surge, and Fast Surge are all key choices for Soldier bonus feats and if you have the extra bonus feats, Assured Attack isn’t a bad choice, especially if you grabbed some of the Ambusher Talents.You can’t go wrong with Improved Defenses, and maybe a pick or two or Improved Damage Threshold. If you grabbed some of the Amubusher Talents, Skill Focus (Initiative) early in your career can help you to make the most of them, especially considering that Dexterity isn’t your bread winning stat.

Unfortunately, there aren’t a lot of prestige classes for this build, but it does leave you open for more Soldier bonus feats and more picks of the Indomitable talent.

Following this build, you won’t necessarily be dealing the most damage, but you’ll be a tough combatant to take down, and even tougher to keep down. And if you have the Aggressive Surge talent and the Resurgence feat, that’s a free charge attack after taking a second wind and a move action to use how you will.

So yeah… I want to play a Gamorrean.

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What if?

One thing that I really enjoy doing either with world history or established canon is playing the “What if?” game. I especially enjoy doing this with the Star Wars movies and Expanded Universe. What if Han never had his flash of conscience and didn’t return to the Death Star? What if Vader had found Obi-Wan before he had deactivated the Death Star’s tractor beam? What if Luke fell to the dark side and became Vader’s apprentice? What if Luke had failed to redeem his father aboard the second Death Star and died at the Emperor’s hands? There are hundreds, thousands, maybe even millions of things to do with this, and it was this exact little exercise that lead to the seed idea for my new campaign:

What if the Mandalorians had won their war with the Old Republic in the events preceding the events of the first Knights of the Old Republic game?

I don’t think the Crusader clans would have been able to hold onto the planets they had taken, but the Neo-Crusader clans would had both the discipline and the numbers to hold on and consolidate their winnings.

With the forces of the Old Republic destroyed and the Jedi Order severely weakened, the forces of the dark side took the opportunity to strike, further splitting the already weakened order, and sending the survivors of the Jedi Civil War that followed the Mandalorian Wars into hiding effectively ending the ancient tradition.

Over the next thousand and some years, the Mandalorians remain on the throne, putting out small Rebellions in the Outer Rim territories they control and consolidating their hold on the planets they succeeded in taking from the Old Republic, while taking precious few other planets in their time. The Emperor on the throne remains one of the Neo-crusader’s from the clans that originally took their war of conquest to the Old Republic, and their forces become stronger and stronger, remaining a key part of the Mandalorians’ control of the Empire, becoming an Empire reminiscent of ancient Rome.

However, the time eventually comes where a small unorganized rebellion based on a world not directly in the Mandalorians’ Empire grows in strength and actually attracts a number of Jedi Masters to the group along with still rich and powerful noble families from the Old Reppublic. The rebellion, actually organized by the remnants of the Antarian Rangers from before the fall of the Jedi, quickly gains a foothold and begins growing at an exponential rate. Using the influence of the Jedi and the bank accounts of the noble families, they find unexpected allies against the Mandalorians in the Kaminoans, who they contract to build a series of clones for them to act as soldiers for the coming war they will wage with the Mandalorians. Using the clones, the rebellion grows in numbers and brings more and more of the Jedi out of hiding.

However, as many of the Jedi join the rebellion effort, some of them find the use of clones a personal affront to the sanctity of life. Banding together to form a sub-sect of the Jedi Order, they break from the rebellion effort and form a group known as the Jedi Crusaders, standing against both the Mandalorian Empire and the clone army of the rebellion. This leads to breaks and splinters of Jedi apprentices and their masters, including an embittered Jedi Knight named Obi-Wan Kenobi who watched as his former master Qui-Gon Jinn and Qui-Gon’s new apprentice, a younger Jedi named Anakin Skywalker.

And this is not even mentioning the fact that the Sith are still out there, waiting for their moment to once against strike and try to destroy their ancient enemies, the Jedi, in whatever form they may take.

It is into the volatile situation the characters find themselves thrust into, waking in a slave ship in Wild Space, a powerful sense of purpose about them.

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