Tag Archives: heroes on demand

Heroes on Demand: Ardana Passik – Holovid Celebrity

Do not adjust your internet connections. There is no need to call your ISP. You are not seeing things. I am indeed back, and we’re going to kick things right into gear with another edition of Heroes on Demand! This time I’m bringing a character that I played  in a play by post game back in the early days of the Edge of the Empire Beta. When Far Horizons was released, I took one look at the new Performer career, and immediately knew that I needed to rewrite this character at some point. Today happens to be that day. Without further ado –

Ardana “Dia” Passik – Former Holovid Celebrity

Ardana (Dia to her friends) Passik was born into an entertainment family on Imperial City, and she grew up in front of a camera. By the time she grew into a young adult, she was already a fairly successful and recognizable commercial holovid actress. She enjoyed the recognition and fame that came with her choice of career, and she took full advantage, pushing herself higher and higher into the social stratosphere. Whether she had actually earned it or not was irrelevant.

But this all came crashing down around her ears when her contract with the studio came up for renegotiation. A small time crime lord had become obsessed with the young Twi’lek and wanted to buy her contract for an undisclosed sum in order to have her come and live at his growing palace as an entertainer. Her manager agreed, effectively selling Dia into glorified slavery. Instead of suffering the indignity, she fled Imperial City and to the mid-rim.

This is where her life took another drastic turn.

Desperate for money, she began to dance in a small cantina to survive. But it wasn’t long before someone recognized her and offered her a more lucrative job. The planet was under heavy Imperial occupation and a local resistance group needed new blood, and having the young former actress in their ranks might help to raise flagging morale. Given a choice between dancing for drunk, handsy spacers and doing something that might actually matter, she agreed. Besides, she figured it was only a matter of time before either her manager or the crime lord that had bought her contract started sending people to bring her back, so having some backup wouldn’t be a bad thing.

Her first mission was a disaster. The leader of the cell was killed in an Imperial ambush and several others captured. However, instead of scattering, the rest of the men and women started to look to her as a de facto leader, her charisma and spirit helping to keep them energized and focused. Over the next few months, she changed completely, from a spoiled wannabe aristocrat to a fighter that truly believed in the cause of the resistance, even becoming romantically involved with a young man in the cell named Stase Trebal.

This of course made it all the more bitter when this Stase betrayed the cell for a full pardon. Dia barely escaped with her life, and the rest of the members were killed. She fled to Nar Shaddaa, knowing that she could easily stay off of the radar there. She’s used her skills to get by, dancing in another spacer’s cantina for money, but also networking with some people to see where the planet’s loyalties truly lie. She wants to take down the corruption of the Empire to honor the memory of her fallen comrades, and to make up for her own failure in letting her emotions blind her. But she’ll settle for taking down Stase.

System: Star Wars Edge of the Empire by Fantasy Flight Games

Species: Twi’lek
Career: Colonist
Specialization: Performer
Obligation: Betrayal (+5 magnitude)
Motivation: Comrades

Brawn 1
Agility 3
Intellect 2
Cunning 3
Willpower 2
Presence 4

Skills: Charm 2, Coordination 1, Deception 1, Leadership 1, Negotiation 1, Streetwise 1

Talents: Distracting Behavior 1

Wound Threshold: 11
Strain Threshold: 13
Soak Value: 2
M/R Defense: 0|0

Equipment: quickfire blaster pistol (Ranged [Light]; Damage 5; Crit 3; Range [Short]; stun setting), heavy clothing (+1 soak), 2 stimpacks, hand-held comlink, datapad, backpack, 6 credits

Design Notes: Dia is a strong social character, able to use her charisma and social graces to cut through situations that others might not be able to.  She is not a front line combatant, but is able to serve in a strong support role with her Distracting Behavior talent, able to suffer up to 3 Strain to cause the same number of NPCs to suffer an automatic threat on all of their checks with no check involved on her part.  She can put herself into a tough spot if she’s not careful managing her Strain, but an automatic threat per roll is a powerful ability, and the more ranks she has the further away she can do it, and the Performer does provide some interesting options as far as recovering Strain is concerned.

As far as advancement is concerned, the Performers capstone abilities are all very nice and would fit for Dia. But she could also get some mileage out of the Politico specialization as a secondary career. In fact, Politico was her original specialization when I first played her back in the days of the Beta. Scathing Tirade and Inspiring Rhetoric both give her other options in combat to play with strain thresholds, something that is often overlooked. Otherwise, the Mercenary Soldier specialization would provide some interesting direct combat options while also bolstering her Leadership abilities. I’m sure there are plenty of other specializations that could be combined with this concept to take the build into different and interesting directions, based on how you want to play her.

I hope you have fun playing Dia. I know I certainly did.


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Filed under Edge of the Empire, Heroes On Demand, Roleplaying

Heroes On Demand: Roq – Human Shockboxer

Author’s Note: This series originally had it’s inception over at The GSA at the very skilled hands of my good friend and fellow “incorrigible system tinker monkey” Donovan Morningfire, and it quickly became a very popular series that gave several of the site’s regular contributors – including your’s truly – a go to piece when things were rushed or in between larger pieces. And so, I have chosen to continue the find tradition here with some all new builds. Expect to see characters for different games covered as I feel the urge to write them up.

It’s the day you’ve been waiting for all week. Friday night. You’re looking to leave the work week on the floor behind you along with the carcasses of your enemies as you knock back a couple of brews with your buddies and sling some dice. Then your blood runs cold and a chill runs up your spine. You’re starting a new game tonight! And you don’t have a character!!!

Don’t worry. I’ve got you covered.

Roq – Disgraced Shockboxer

Roq had it all. He was finally a contender and was living the high life. The cuts and bruises, the concussions, the broken bones had all been worth it. His days were spent at the gym, his evenings in the shock boxing ring, and his nights at home with his wife and their newborn son. He loved every minute of it.

But it wasn’t meant to be. His lifestyle caught up to him. He began to spend more than he was bringing in, and both he and his manager saw that his star was beginning to descend. He began to get desperate, and did something that he still regrets to this day. He agreed to take a fall in the second round for a big payout and put a new, young shock boxer on the map. But the kid wasn’t cut out for it, and he wound up putting him down in the first round. Stories say the kid still hasn’t come out of the coma. Roq still swears that the kid should have never been in the ring with him. The syndicate head that wanted him to throw the fight lost a lot of money on the fight, and decided to take it out in blood. Roq returned home to the sight of a massacre. Several armed thugs were in his apartment, the bodies of his wife and son laid out on the ground. The put a gun to Roq’s head and he closed his eyes, accepting his death. And then the man with the gun said these words:

“I’m going to let you live. But we’ll be watching you. Not every day, but when you least expect it, we’ll be watching. If you try to connect with anyone, get any closer than paying a street vendor for a meal, and they will die. But it won’t be us killing them. It will be you. And we won’t stop until you stop. Until you choose to take your own life, we will not rest. You screwed with the wrong people. You have until tomorrow to leave this place before we start killing your neighbors.”

And just like that they were gone. Roq took what few possessions he could carry on his back and left. He’s since fallen off the radar. He hears his name every now and then, sees a story reference that fateful night in the ring, and he considers stepping in front of a train from time to time to be with his wife and child. But he doesn’t. He knows that he needs to take revenge on the bastards that did this to him, did this to his family. He’s not sure how, but he knows why.

Game System: Star Wars – Edge of the Empire by Fantasy Flight Games

RoqSpecies: Human
Career: Hired Gun
Specialization: Marauder
Obligation: Debt (+5 magnitude)
Motivation: Family

Brawn 4
Agility 2
Intellect 2
Cunning 2
Willpower 3
Presence 2

Skills: Athletics 1, Brawl 2, Coercion 1, Cool 1, Coordination 1, Discipline 1, Resilience 1, Vigilance 1

Talents: Toughened

Wound Threshold: 16
Strain Threshold: 13
Soak Value: 5
Defense: 0|0

Equipment: shock gloves (Brawl; Damage 4; Crit 5; Range [Engaged]; Stun 3, brass knuckles (Brawl; Damage 5; Crit 4; Range [Engaged]; Disorient 3), heavy clothes (+1 soak value), 4 stim packs, hand held comlink, 2 doses of synthskin, memento of his wife and child, 46 credits

Design Notes: Roq is an homage to several movie characters I’ve encountered over the years. The first is fairly obvious, and he takes his name from it. The second, and the core of his story, obligation, and motivation are taken from Jason Statham’s character in the movie Safe.

Roq’s obligation is a little twist on the debt. Even though he cost the crime lord a lot of money when he didn’t throw the fight like he was supposed to, his debtee isn’t interested in taking his credits. Instead, this is a debt that can only be paid in blood, and when his Obligation gets triggered, you can be sure there will be some goons looking to make good on their promise of killing those he gets close to. Paying down this Obligation can run the gamut of taking down high ranking members of the organization to taking steps to protect him and his friends by changing his identity. And should he forget why he puts up with it, there is always the memory of his wife and child who were violently taken away by these thugs to remind him.

Roq is designed to be an up close and in your face fighter. He’s not afraid to mix it up when blasters are drawn, and he’s confident of his ability to put down most foes before they can put up much of a fight. He can withstand quite a beating in combat, with a higher than average Wound Threshold and Soak. His main strength is his physical strength. Keeping along the Marauder tree will only help him put out more damage in combat through several picks of the Feral Strength and Lethal Blows talents. The many instances of Toughened and a few picks of Enduring on the same tree will continue to help him absorb more and more punishment to last a few more rounds in the ring. But he’s no slouch in the Willpower department either. This helps him keep an eye out for danger, keep a level head when danger does rear it’s ugly head, and also makes him an intimidating son of a bitch, all of which will help him stay alive. For further development, Roq could easily flow into the Commando specialization from Age of Rebellion, which would bolster his already high levels of damage resistance and melee prowess into nearly unstoppable levels. He could also benefit from some of the talents in the Bodyguard talent tree, and his high Wound Threshold and Soak make him a natural protector for squishier party members.

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Filed under Edge of the Empire, Heroes On Demand, Roleplaying