Tag Archives: gaming

Campaign Journal – Star Wars Saga Edition #1

It’s always difficult for me to commit to starting a new campaign when it comes to tabletop games. It’s because I usually have so many ideas bouncing around my head that I feel that I am never going to be able to do them all justice.

However, I have had an idea in my head for a campaign for several years now, one I have tried to run several times. Neither of them got off the ground, unfortunately.

So, when I saw that several people on the d20 Radio boards were looking for a GM to run a Star Wars Saga Edition game over Skype, I figured “what the heck,” and tossed my hat in to GM, knowing that several of them were very committed role players.

This time I had no problem deciding what I was going to run.

This particular campaign I have tried to set in numerous eras. It’s first incarnation was in the Old Republic as a one-on-one game with my wife. The second was a Play by Post experiment that existed completely out of the canon timeline, but would have taken place right after the New Sith Wars and the implementation of Darth Bane’s Rule of Two. After doing a lot of thinking on how I was going to pursue it this time, I decided on the Legacy era, having just re-read the Legacy comics from Dark Horse publishing.

For the uninitiated, the Legacy Era is set over 130 years after the events of Episodes IV, V, and VI and shows us a galaxy once again dominated by a Sith Empire. However, this is not the Sith of the classical era. Instead of the Rule of Two, the Rule of One has been instituted – one ruler, one order. There are numerous Sith Lords across the galaxy, pursuing their own agendas, all the while working for the Sith Lord on the throne.

The Jedi Order is once again a shadow of it’s former strength, and Jedi are hunted mercilessly due to a large standing bounty placed on their heads by the Empire. The Sith Empire is in a state of near constant warfare with the Empire in Exile, the legitimate rulers the Sith betrayed to take power in the first place after helping them in the last great war. The Sith Empire is also forced to deal with the remnants of the Galactic Alliance, the government that existed before the last Empire was established by the Fel dynasty some 80 years previous.

As you can see, the Legacy era puts a lot on the table and in the toolbox of any aspiring GM. All the major pieces of previous eras are taken, put into a blender, and set to “frappe.” It gives a lot of opportunity for both the players and the GM to take the Star Wars sandbox and build what they want with it, and for this particular reason is becoming a fan favorite.

At the time this campaign begins, the galaxy is in a state of turmoil. The Sith Emperor, Darth Krayt has supposedly been assassinated by a Jedi of the name Skywalker, and a series of deadly power games is taking place within the ranks of the Sith Empire. The Empire in Exile as well as the Alliance Remnant have stepped up their pressure on the Sith Empire as well, even going so far as to set aside their differences after the last war and fight as allies.

It is into this mess that five strangers take the stage, working to uncover a sinister plot from an unknown faction deep in Imperial space. Hailing from the Imperial colony world of Haalthor, their story is about to begin.

Be sure to keep checking back as the story of this campaign is told. I want to give you all a peek behind the GM screen. I plan on speaking a little bit about my thought process on encounter creation, house rules that I’m implementing, as well as general system thoughts. But most importantly, I hope to entertain you all with the story of six people who come together for a few hours every couple of weeks and play make believe over the internet.

Next time, you will be introduced to the main players on this stage. Until then, remember to fly casual, and may the Force be with you.

Originally posted at Word of the Nerd Online.


Leave a comment

Filed under Roleplaying, Star Wars Saga Edition

Gen Con 2011 Gaming Review

Yes. I was at Gen Con this year. My first ever Gen Con and I had the pleasure of attending it with my lovely wife as our honeymoon (her idea, even), and many, many members of the Gamer Nation. And lo and behold, I did manage to snag a few games that will receive the review treatment on this blog – namely Luke Crane’s Burning Wheel and Greg Stolze’s Progenitor setting for the Wild Talents rules (which I had been very, very bad in not having yet picked up yet. I remedied that as well with the Essential rulebook).

Expect those to come down the pipe sometime soon. There was also a galvanizing effect the convention had on me in regards to Saga Edition, coming from finally getting a chance to play the game as well as the success of my convention module, so I’m hoping that helps to focus my efforts once again with that little system, and I may be toying with the idea of tweaking a few of the things within the rules that irk me in order to get the game juuuuust right. More on that as it develops as well.

I got the chance to play under the now internet famous Chris Witt, aka GM Chris several times during the convention. The first was Friday night when he threw down the first half of his Secret of the Corellian Kitehawk module. The second was Saturday night (more appropriately Sunday morning) when he and his other GMs gave the gamer nation the gift of running a pick up game of the Black Nova Gambit, the 18 person, 3 GM delve event they had registered for Friday night that sold out in minutes when registration opened up. Both of them were absolute things of beauty. If any of you ever get the chance to run a game with this man, please do so. The stories are not embellishment in the least.

I also got a chance to play in a pickup game of Murder on the Executor (an old Gen Con Star Wars module) that Duncan, aka vadersson was awesome enough to throw down. That was an absolute blast as well.

Finally, I got the chance to throw down Hard Contact in its new iteration. While the group was unable to finish it because of time constraints, the module appeared to be doing its job. They would have been walking into the last encounter with very few Force Points left, no Destiny Points, and pretty well banged up. The odds were heavily in my favor that they would not have survived the final encounter. That’s good. That’s what I’ve designed this module to do. And most importantly – the group had a blast getting the snot kicked out of them throughout the adventure. They did play very smart, using autofire and other area attacks to help whittle down tough baddies, and they were the first group to realize that the rocks at the corner of the map in the river were an escape path that they should maybe take when the enemies are being reinforced.

It was great. I can’t wait to polish it up a little bit more and run it again.

So, in summation, I’m home safe and sound with some loot under my arm and the burning desire to write about them. Now I just have to finish reading them and get them on the table.  Wish I’d been able to see some more stuff and put my hands on the Fantasy Flight X-Wing and Star Wars Card Game demos, but I just ran out of time. Too much to do, and just enough time to get it accomplished. I will be going back to Indy though. I had an absolute ball.


Filed under Roleplaying