When I think about banners, I think about heraldic standards that would have been carried into battle. What better way to represent this idea as a magic item for fighters and paladins?
I really like the feel of this item. Clarion call can be a very powerful ability in the right circumstances, especially if you’re fighting multiple opponents that all have abilities that can inflict negative status conditions for rounds at a time and gives the affected PCs an interesting choice of attempting the bonus save immediately or spending their next turn still affected to get advantage on the roll. The ability to take damage for an ally is also super thematic for this kind of character. And I just love the compelled duel spell, so I needed to include it into this item. The fact that using charges from the item requires you to hold it also presents an interesting tactical situation for the user – do they sheathe their weapon to use it? Do they forego their shield? What if their fighting style uses two-handed weapons?
We’re two weeks in and almost at the halfway point of this year! I hope you’ve been liking the material I’ve been putting out. If you have please consider heading over to my Ko-Fi and throwing a donation my way! Every single one goes towards making more content for this hobby that we all love. Thank you so much for your support and we’ll see you all back here tomorrow.