Monthly Archives: March 2014

Threat Assessment: The Kouhun

Another installment of Threat Assessment for you boys and girls as I bring you the latest update to one of the beasts I wrote up back in the Beta period of the Edge of the Empire roleplaying game. Today I give you a look at the diminutive, but incredibly potent kouhun.

This may be the last sight you see. Or more likely won’t see.

The Kouhun [Minion]

Tiny, predatory, centipede like insects around 30 centimeters long, the kouhun are native to the jungle planet of Indourmodo, though they are capable of surviving in most any environment except for extreme cold. Small and swift moving, they also possesses an incredibly potent neurotoxin that can dispatch targets quite quickly. As a bonus, the effects of the poison mimic the effects of cardiac arrest in most sentient species, which makes this creature a very popular choice of weapon for assassins, bounty hunters, and other folks of ill repute. In addition, the kouhun’s natural white coloring meant they were often able to be dyed in the dominant color of the target’s surroundings, making them that much harder to detect.

System: Edge of the Empire/Age of Rebellion by Fantasy Flight Games


Brawn 1
Agility 4
Intellect 1
Cunning 1
Willpower 1
Presence 1

Soak Value: 3
Wound Threshold: 5
Melee/Ranged Defense: 0|0

Skills (group only): Brawl, Coordination, Stealth

Talents: None

Abilities: Agile Fighter (may use Agility instead of Brawn when making melee attacks), Poison (A successful melee attack that deals at least one point of damage from a kouhun injects a poison into the target. The target must make a Hard Resilience check. Failure deals 5 wounds to the target plus 1 strain per threat generated. Despair generated on this roll can be spent to cause the poison to remain in the target’s system, affecting him again next round.), Silhouette 0

Equipment: poisoned fangs (Brawl; Damage 2; Critical 4; Range [Engaged]; Pierce 2)

As you can see, these creatures don’t present much of a challenge on their own, especially to a character who has a high Brawn or wearing heavy armor. But then again, that’s not the creature’s real strength. One could easily argue that if the kouhun is going up against a character in full battle dress, his job has failed. The kouhun is as much a weapon as it is a creature, capable of being deployed by assassins and bounty hunters to take out targets while they are at home or otherwise not as concerned with personal defense. All it takes is a single bite to inject the poison, and that can be all it takes to kill a target. So make sure you check under you bed, shine a light in all of those dark corners, and make sure the windows are bolted shut before you go to sleep tonight. Or wear your armor to bed…


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Filed under Age of Rebellion, Edge of the Empire, Roleplaying, Threat Assessment

Threat Assessment – Colicoid Infiltrator-Series Droid

Hello! We’re back online after a small equipment failure. But one new power supply later and I’m ready to hit you with a new Threat Assessment. I spent much of this weekend, arse firmly in the couch and a grin firmly fixed on my face as I binged on episode after episode of Star Wars The Clone Wars after Netflix secured the rights to air all six seasons (which is a great reason to look into Netflix streaming if you’ve been on the fence about it). And not only has it caused my already high excitement level for the upcoming Rebels animated series to skyrocket, but it got me thinking about a session I ran years back in Saga Edition that focused on the PCs infiltrating an old Clone Wars station that the Empire had appropriated for other purposes after the war. The central computer had recently taken control of the station and had put the remaining battle droids the station still used as security to the task of eliminating all organics. One of my favorite encounters from that session featured a pair of Colicoid Infiltrator-Series Droids deep in the bowels of the station. And so I decided to bring those terrifying creations into Edge of the Empire and Age of Rebellion.

250px-Infiltratordroid-SGtDColicoid Infiltrator-Series Droid [Rival]

System: Edge of the Empire/Age of Rebellion by Fantasy Flight Games

Created by the Colicoid Creation Nest (the group responsible for the terrifying Droideka Destroyer Droid), the Infiltrator was designed to be a highly effective assassin droid for the Confederacy of Independent Systems during the Clone Wars. It would be deployed in space, where it would make it’s way to it’s target ship and drill through the hull. It then proceeded to use a holographic disguise projector to allow it to sneak about the ship, assassinating the crew one by one by blaster or by blade. It used another device capable of projecting a bubble around it that muffled sound to dispatch it’s foes and avoid alerting the rest of the crew. Stories abound of starships found floating through space weeks and months after contact had been lost, the entire crew dead. Of course, even then the ship probably wasn’t empty…


Brawn 3
Agility 4
Intellect 1
Cunning 3
Willpower 2
Presence 1

Soak Value: 5
Wound Threshold: 15
Melee/Ranged Defense: 2|2

Skills: Cool 3, Melee 2, Ranged (Heavy) 2, Skulduggery 3, Stealth 2, Vigilance 1

Talents: Adversary 1 (upgrade difficulty of all combat checks against this target once), Lethal Blows 2 (add 20 to the result of any Critical Injury the target inflicts)

Abilities: Holographic Image Disguiser (add 2 Boost Dice to all Skulduggery checks made to create a deceptive appearance), Improved Sensor Package (may use Cunning in place of Presence when rolling Cool checks to determine initiative), Multiple Limbs (add one Boost Die when attacking with two weapons), Silence Bubble Generator (add 2 Boost Dice to all Stealth checks made when this unit is activated)

Equipment: 2 vibroblades (Melee; Damage 5; Critical 2; Range [Engaged]; Defensive 1, Pierce 2, Vicious 1), 2 blaster rifles (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; stun setting)

These guys are built to be weapons of terror. They are highly effective at their job as an assassin droid. Oftentimes, the droid’s victim won’t know that it’s there until it’s too late. Its ability to murder its target in near total silence makes it hard to detect and its ability to hide in plain sight as a part of this ship makes it hard to catch even after bodies start turning up. While it is most effective attacking from ambush it is no slouch in open combat either. Powerful shield generators (represented by the droid’s Defense scores) work to protect it from incoming attacks and it is capable of attacking with a flurry of blows from either its vibroblades or its baster rifles. The equipment loadout above represents the basic equipment the droid used. They were capable of being equipped with different weapons and other gear as fit their mission profile. As a bonus, these droids were equipped with a heurostatic processor which made them more likely than the typical droid to rebel against its owners or even go rogue, drifting from starship to starship spreading a trail of carnage and murder behind them.

So there you have it. Make sure you check over your shoulder before you head down that darkened access corridor. And are you absolutely sure that’s a computer terminal near that door? You’ve got enemies after all. Some of them powerful… I hope you make it.


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