Campaign Journal – Star Wars Saga Edition #4

In this installment, we finally get into the action that I’ve been promising for a little while. So without further ado…

You know how the song goes.

The story begins on the planet of Haalthor, a small colony world in space still controlled by the ousted Emperor Roan Fel. The party is called to the office of the colony administrator and sent on what should be a blue milk run, being sent to a nearby colony to pick up a surplus of foodstuffs and medical supplies. They board their transport, an antiquated Ghtroc 720 held together by mostly string and mesh tape.

Gives you strong bones and a strong connection to the Force. Doesn’t do anything for whining though.

The captain of the ship takes them to their destination, but when they get there, they find no signs of life coming from the colony. No communications. Nothing. As they get closer, they pick up a very low powered distress call, but nothing else. No communications they send get any sort of response, and they fail to see many signs of power. They land the shuttle a short distance from the actual colony and head into the area on foot where their fears and suspicions are confirmed. There is no one alive in the colony. The strangest thing is that there doesn’t appear to have been any kind of battle. There are no blaster marks on the walls, no signs of explosion, no signs of struggle, period. The only thing left in the colony are a few droids, who appear to have been tampered with, as they don’t recall anyone besides the party having been on the colony.

Rann takes the group to the administrative building of the colony where further investigation yields the source of the distress call. The colony administrator managed to get the distress signal activated before he disappeared, but something tampered with the power output, be it whatever screwed with the droids or an actual hacker turning it down couldn’t be determined.

The party decided to head to the landing pad to see if the supplies were still there and at least complete that part of their mission before returning to Haalthor to share this sudden turn of events. As they got there they noticed several stacks of crates that were most likely the cargo they were supposed to have picked up sitting on the pads. As they began to look through some of them, they heard the noise of a ship’s engine overhead, and they saw a landing craft begin to approach the colony. Skai, Niera, Rann, and Kiri all ran for cover, but Jasem decided to see who was aboard the ship and see if they knew anything. As the ship landed, several men in armor came out holding several beasts on leashes. They were followed by a Rodian in an officer’s uniform. They all bore the markings of the Crimson Buzzards, a gang of not quite pirates who made most of their money selling scavenged tech from derelict ships. The Rodian demanded to know who Jasem was and what they were doing here, and the Caamasi related his name and the purpose of their visit as well as telling them they were from Haalthor. The Rodian ordered his men to kill the Caamasi, prompting the rest of the party into action. The ensuing battle and it’s results will be discussed in the next installment as well as commentary on the threats and tactics used.

Originally posted at Word of the Nerd Online.

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Filed under Roleplaying, Star Wars Saga Edition

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