Monthly Archives: February 2012

Threat Assessment – The Double Agent

Star Wars is rife with the intrigues of governments both in wartime as well as in the tenuous peace times. It is also rife with spies, from the [in]famous Bothan Spynet to Imperial Intelligence and Rebel Agents. One of the more dangerous archetypes in the world of intrigue is the double agent, the counterintelligence specialist who “works” for an organization as a spy, while in fact, they are a member of the organization they are being paid to spy on.

In Star Wars Saga Edition, we’re provided some great little talents in the Clone Wars Campaign Guide to build a nasty little double agent that can be a major thorn in the PCs sides by making them unable to be targeted.

The following builds key off of one talent – Double Agent. This mind-affecting effect allows the character to make a Deception check against the Will Defense of every enemy they can see when initiative is rolled. If the check is successful, those targeted do not treat the character as an enemy until you attack or obviously harm or hinder them. This allows them to use Feed Information (and/or Spotter depending on what level of the build you’re using) to toss enemies and allies bonuses in combat, allowing them to remain non-targets during the combat encounter, and Rapport lets them toss bigger bonuses to aid another checks. The higher level build also features Blend In, which gives the character the ability to gain total concealment as long as they are adjacent to at least two other creatures, meaning that they can still stay protected even after their cover is blown.

This NPC, when used effectively, can be a major thorn in the characters’ collective sides during combat by buffing their allies without needing to worry about protecting their own arses.

Double Agent – CL 5

Medium nonheroic 6/noble 3

Force 3

Init +5; Senses Perception +17

Languages Basic, Huttese, 4 unassigned

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Defenses Ref 15 (flat-footed 14), Fort 13, Will 18

hp 28; Threshold 13

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Speed 6 squares

Melee by weapon +6

Ranged hold-out blaster +7 (3d4+1)

Base Atk +6; Grp +7

Special Actions Double Agent, Feed Information, Rapport

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Abilities Str 10, Dex 12, Con 10, Int 15, Wis 16, Cha 12

Talents Double Agent, Feed Information

Feats Informer, Linguist, Rapport, Skill Focus (Deception, Perception), Skill Training (Deception, Persuasion), Weapon Proficiency (pistols, simple weapons)

Skills Deception +15, Gather Information +17*, Knowledge (galactic lore) +11, Perception +17, Persuasion +10, Stealth +10

Possessions hold-out blaster, short-range encrypted comlink, several changes of clothes, cyanide capsule

*See Informer feat

Double Agent, Elite – CL 9

Medium nonheroic 6/noble 5/scout 1

Force 5

Init +12; Senses Perception +19

Languages Basic, Huttese, 6 unassigned

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Defenses Ref 19 (flat-footed 18), Fort 17, Will 21

hp 42; Threshold 17

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Speed 6 squares

Melee by weapon +7

Ranged hold-out blaster +8 (3d4+3)

Base Atk +7; Grp +8

Special Actions Blend In, Double Agent, Feed Information, Rapport, Spotter

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Abilities Str 10, Dex 12, Con 10, Int 16, Wis 16, Cha 13

Talents Blend In, Double Agent, Feed Information, Spotter

Feats Informer, Linguist, Master of Disguise, Rapport, Skill Focus (Deception, Perception, Persuasion), Skill Training (Deception, Persuasion), Weapon Proficiency (pistols, rifles, simple weapons)

Skills Deception +17, Gather Information +19*, Initiative +12, Knowledge (galactic lore) +14, Perception +19, Persuasion +17, Stealth +12

Possessions hold-out blaster, short-range encrypted comlink, several changes of clothes, cyanide capsule

*See Informer feat

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Filed under Star Wars Saga Edition, Threat Assessment

Edition Wars!

No, this is not a post about 5E or DND Next or The One Edition to Gather Them All or whatever the hell WotC decides to go with for their next edition. This is something entirely different and entirely unique.

For some time, GM Chris and GM Dave, founders of d20 Radio have been working towards making the foray into publishing games. That time is upon them as they launch a Kickstarter in attempt to get their first game published: Edition Wars – a fast, furious, tongue-in-cheek card game done very much in the style of Munchkin and other similar games.

Each player takes the role of a Gamemaster and attempts to assemble a party of 6 players in order to prove that his edition of the game is the supreme edition. Your role will define the various strategies you will use as you recruit, badger, or outright steal other players to your side, using snark, blogging, swag, ordering pizza, or even breaking out the Banhammer to come out on top.

Edition Wars is designed to support 3-5 players and plays in about 45 minutes to an hour. If they Kickstarter project is funded, they are looking for a release at GenCon 2012 (mid August for those of you that don’t follow the Con schedule).

This game sounds like an absolute riot, and my wife and I have already placed our pledge. Won’t you please consider helping a few geeks-in-arms attain their dreams and give them a pledge?

You can find more information, some sample cards, and make your pledge here.

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Filed under General Geekery, Kickstarter