Threat Assessment: Jack Hinks, the Corellian Super Hero

Time for another new stat block, Gamer Nation.

Jack Hinks – CL 10

Medium Human scoundrel 9/master privateer 1

Destiny 1; Force 7

Init +16; Senses Perception +7

Languages Basic, Shyriiwook, Sy Bysti

Defenses Ref 23 (flat-footed 22), Fort 22, Will 26; Dodge

hp 61; Threshold 22

Speed 6 squares

Melee unarmed +7 (1d4+5)

Ranged blaster pistol +8 (3d6+5)

Base Atk +7; Grp +7

Atk Options Point Blank Shot, Precise Shot, Quick Draw, Surprise Strike

Special Actions Better Lucky than Dead, Fool’s Luck, Hyperdriven

Starship Maneuvers Known (Pilot +16) after burn, evasive action, snap roll

Abilities Str 11, Dex 13, Con 13, Int 14, Wis 15, Cha 16

Talents Attract Privateer, Better Lucky than Dead, Fool’s Luck, Gambler, Hyperdriven, Surprise Strike

Feats Dodge, Point Blank Shot, Precise Shot, Quick Draw, Skill Focus (Deception, Initiative, Pilot), Starship Tactics, Toughness, Vehicular Combat, Weapon Proficiency (pistols, simple weapons)

Skills Acrobatics +11, Deception +18, Gather Information +13, Initiative +16, Mechanics +12, Pilot +16, Use Computer +12

Possessions blaster pistol in hip holster, utility belt with medpac, tool kit, all-temperature cloak, flight suit (+1 equipment), bottle of Corellian Rum

Jack Hinks is a native born son of Corellia, and has spacers blood running through his veins. Due to his constant gambling and general antics, his exact financial state isn’t known, but when he makes planet fall, he’s never shy about spending his money and he never seems to want for work. Jack is the consummate play boy, sometimes putting other famous Corellian figures, like a young Han Solo, to shame.

Possibly the act that made him the most famous was the time he managed to escape a powerful ion storm that hadn’t appeared on any of the charts and destroyed or damaged beyond repair several other ships in the same area. Jack managed to limp out of the storm and make it back to the nearby planetary moon to get repairs with roughly three quarters of his sublight drives nearly destroyed; saved by either destiny, or blind luck. Jack, however, will tell you it was all about his skill as a pilot, an attitude that has earned him no small amount of notoriety and young fans that want to learn from him.

Jack doesn’t present much of a threat in combat, though he can have a couple of nasty tricks up his sleeves if the PCs aren’t watching him. He works better as a contact, or better yet, as an pilot-for-hire to get the PCs from point A to point B, and can easily be inserted into any era of play.

Inspiration for this stat block comes from the song Jack Hinks, a traditional Newfoundland song performed widely by the area group Great Big Sea.

Video for reference

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Filed under Star Wars Saga Edition, Threat Assessment

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