Threat Assessment: The Zillo Beast

Gamer Nation, I am back! I’m hitting you up with a brand new edition of Threat Assessment today, and later tonight or tomorrow, a new Build of the Week will be going up. Without further ado:

The Zillo Beast

After getting caught up on the last two episodes of Star Wars: The Clone Wars, I immediately began thinking about how the Zillo Beast could be statted out. For those of you who haven’t been keeping up with the series, the Zillo Beast is the name of a species of gigantic creatures that lived underneath the surface of the planet Malastare (the Dug homeworld). Thought to have been wiped out long ago, one was uncovered in the aftermath of an explosion by a new Republic weapon. Captured by Republic forces, the Zillo Beast is transported to Coruscant to be studied by top Republic scientists where it breaks free and causes widespread destruction in the city until it is weakened and destroyed by a toxin synthesized from a chemical found in Malastare fuel that is deadly to the beasts.

Without anymore preamble, here’s the stats I put together last night for the Zillo Beast.

Zillo Beast – CL 22

Colossal subterranean beast 20
Init +17; Senses darkvision; Perception +18
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Defenses Ref 20 (flat-footed 18), Fort 35, Will 13
hp 590, fast healing 10; DR 30 (applies vs lightsabers); Thresh 85
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Speed 8 squares
Attack 3 slams +25* (3d6+40) and
Bite +25* (4d6+40) or
Bite +29* (4d6+50)
Fighting Space 6×6; Reach 6 squares
Base Atk +15; Grp +60
Atk Options devour, Improved Bantha Rush, Mighty Throw, Power Attack, Powerful Charge
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Abilities Str 60, Dex 14, Con 60, Int 2, Wis 16, Cha 10
Special Qualities chemical weakness, darkvision
Feats Bantha Rush, Improved Bantha Rush, Mighty Throw, Power Attack, Powerful Charge, Skill Training (Perception), Skill Training (Survival)
Skills Initiative +17, Perception +18 (can reroll, must take the reroll), Survival +18
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Devour – If a Zillo Beast hits with its bite attack against a Huge or smaller opponent, it can automatically make a grapple check with its bite attack at its full bonus (even if it has already taken a full-round action). If the grapple check is successful, the beast can begin devouring its target. Any creature being devoured takes 4d6+25 points of damage each round it is in the beast’s maw. When the creature reaches 0 hit points, it is swallowed by the beast and continues to take 3d6 points of acid damage each round.

Chemical Weakness – The Zillo Beast is weak to a chemical found in Malastare fuel, which can be synthesized into a poison gas. If the beast is submerged in liquid fuel or dealt enough damage from an attack that delivers the poison that breaks its damage threshold, it begins to weaken. For every step down the Condition Track the attack moves the beast (or every round it is full submerged in the liquid fuel), its DR is reduced by 5, its fast healing is reduced by 2, and its damage threshold is reduced by 10. This can reduce the Zillo Beasts’s DR and fast healing to 0.
*includes 15 points of Power Attack

The Zillo Beast is all about going on the offensive. With high DR that applies against all attacks, fast healing, and piles of hit points, this thing can take a licking and keep on ticking. Four attacks a round with a large reach make it a deadly opponent to engage in melee, and most small arms fire is going to bounce harmlessly off of it. Even basic starfighter weaponry (at 4d10x2 damage from a laser cannon) is going to do little to harm it. Hope you have another plan of action or a Star Destroyer backing you up from orbit.
For giggles, here’s what it looks like with the Chrysalis Beast template (found in the Jedi Academy Training Manual) added on to it (my players are going to hate me).

Chrysalis Zillo Beast – CL 24

Colossal subterranean beast 20
__________________________________
Init +17; Senses darkvision; Perception +18
__________________________________
Defenses Ref 20 (flat-footed 18), Fort 35, Will 13
hp 873, fast healing 10; DR 34 (applies vs lightsabers); Thresh 135
__________________________________
Speed 10 squares
Attack 3 slams +29* (4d6+44) and
Bite +29* (5d6+44) or
Bite +33* (5d6+54)
Fighting Space 6×6; Reach 7 squares
Base Atk +15; Grp +64
Atk Options devour, Improved Bantha Rush, Mighty Throw, Power Attack, Powerful Charge
__________________________________
Abilities Str 68, Dex 14, Con 68, Int 2, Wis 16, Cha 10
Special Qualities chemical weakness, darkvision, vicious natural weapons, terrifying presence
Feats Bantha Rush, Improved Bantha Rush, Mighty Throw, Power Attack, Powerful Charge, Skill Training (Perception), Skill Training (Survival)
Skills Initiative +17, Perception +18 (can reroll, must take the reroll), Survival +18
__________________________________
Devour – If a Zillo Beast hits with its bite attack against a Huge or smaller opponent, it can automatically make a grapple check with its bite attack at its full bonus (even if it has already taken a full-round action). If the grapple check is successful, the beast can begin devouring its target. Any creature being devoured takes 5d6+29 points of damage each round it is in the beast’s maw. When the creature reaches 0 hit points, it is swallowed by the beast and continues to take 3d6 points of acid damage each round.

Chemical Weakness – The Zillo Beast is weak to a chemical found in Malastare fuel, which can be synthesized into a poison gas. If the beast is submerged in liquid fuel or dealt enough damage from an attack that delivers the poison that breaks its damage threshold, it begins to weaken. For every step down the Condition Track the attack moves the beast (or every round it is full submerged in the liquid fuel), it’s DR is reduced to 5, is fast healing is reduced by 2, and it’s damage threshold is reduced by 10. This can reduce the Zillo Beasts’s DR and fast healing to 0.

Terrifying Presence – Any enemy that starts its turn within 6 squares of one or more chrysalis zillo beasts takes a -2 penalty on attack rolls. This is a fear effect.
*includes 15 points of Power Attack

And with that template, you have yourself a living, breathing super weapon, certain to terrorize even the most optimized party. Welcome to the Star Wars Saga equivalent of the Tarrasque.

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2 Comments

Filed under Star Wars Saga Edition, Threat Assessment

2 responses to “Threat Assessment: The Zillo Beast

  1. veganshane

    Looks to be a very tough beastie. I wondered how to use it in a game as I watched those last couple of clone wars episodes. It could be a good kick in the pants for a high level rebellion era game.

    • I’m actually going to be running it as a kicker in my Legacy Game that’s coming to a close. I’m sure I’ll be back with a story or two in the next couple of weeks.

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