Threat Assessment – Threan O’boul

I wanted to do a lower level encounter for this edition of Threat Assessment, and with the release of Galaxy of Intrigue, I wanted to explore some of the new options presented in the book. So, without further ado:

Threan O’boul was a small time con artist and swindler living just below the upper surface of Coruscant where he ran a few small confidence schemes until he finally made it big and ingratiated himself in with a small time crime lord, beginning to carve out his own territory and make a name for himself, recruiting a couple of bodyguards from the ranks of his groundswell of followers that showed some promise and keeping a few others around as constant “men-at-arms.”

He is never encountered without at least one of his bodyguards, and oftentimes, at least one rifleman. When he is able to orchestrate a confrontation, he will have both bodyguards on hand, and see about getting his riflemen set up behind good enough cover where they can remain protected while taking down the enemy.

The Up and Coming Vigo – EL 6

Threan O’boul – CL 5

Medium Twi’lek Noble 5

Destiny 1; Force 3; Dark Side 5

Init +14; Senses Perception +3; low-light vision

Languages Basic, Ryl

Defenses Ref 18 (flat-footed 16), Fort 18, Will 18; Indomitable Personality

hp 37; Thresh 18

Speed 6 squares

Melee unarmed +3 (1d4+2)

Ranged sporting blaster pistol +5 (3d4+2)

Ranged concussion grenade +5 (8d6+2; 2-square burst)

Ranged darter (3 damage plus poison)

Base Atk +3; Grp +3

Special Actions Advanced Planning, Disturbing Presence, Get Into Position, Master Manipulator, Silver Tongue

Abilities Str 10, Dex 14, Con 12, Int 11, Wis 12, Cha 16

Talents Advanced Planning, Get Into Position, Master Manipulator

Feats Disturbing Presence, Indomitable Presence, Silver Tongue, Skill Focus (Initiative), Weapon Proficiency (pistols, simple weapons)

Skills Deception +10, Initiative +14, Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Persuasion +10, Use Computer +7

Possessions sporting blaster pistol, 2 concussion grenades, darter, 5 darts coated with devaronian blood poison

Threan is by no means unable to defend himself, however, he tries to stick next to one of his two bodyguards allowing them to soak up the damage that his foes throw his way, using his darter against enemies to attempt to take opponents out of the fight with his poison before being forced to switch to more conventional means. If and when the opportunity presents itself, he will use his concussion grenades as his riflemen maneuver his foes into tight groups with their Bantha Herder feat.

Bodyguards – CL 5

Medium Givin Soldier 5

Destiny 1; Force 3; Dark Side 6

Init +9; Senses Perception +8

Languages Basic, Givin

Defenses Ref 21 (flat-footed 19), Fort 24, Will 16

hp 67; DR 2; Thresh 24

Immune vacuum, inhaled chemicals and poisons

Speed 4 squares

Melee unarmed +5 (1d4+2)

Ranged blaster rifle +9 (3d8+2)

Ranged frag grenade +8 (4d6+2, 2-square burst)

Base Atk +5; Grp +5

Atk Options Coordinated Attack, Point Blank Shot, Weapon Focus (rifles)

Special Actions Dedicated Guardian, Dedicated Protector, Harm’s Way, Stand Tall

Abilities Str 10, Dex 14, Con 16, Int 12, Wis 12, Cha 10

Talents Dedicated Guardian, Dedicated Protector, Harm’s Way

Feats Armor Proficiency (light, medium), Coordinated Attack, Point Blank Shot, Stand Tall, Weapon Focus (rifles), Weapon Profiiency (pistols, rifles, simple weapons)

Skills Endurance +10, Initiative +9, Knowledge (tactics) +8 (can reroll, must take second result), Perception +8

Possessions battle armor (+8 armor, +2 equipment), blaster rifle, frag grenade

Large Herglic Soldier 5

Destiny 1; Force 3; Dark Side 6

Init +7; Senses Perception +3

Languages Basic, Herglic

Defenses Ref 18 (flat-footed 18), Fort 21, Will 16

hp 62; Thresh 26

Speed 4 squares

Melee unarmed +9 (1d4+6)

Melee vibro-ax +10 (2d10+10)

Fighting Space 2×2; Reach 2 squares

Base Atk +5; Grp +14

Atk Options Fleche

Special Actions Dedicated Guardian, Dedicated Protector, Harm’s Way, Stand Tall, Sturdy

Abilities Str 19, Dex 10, Con 14, Int 10, Wis 12, Cha 10

Talents Dedicated Guardian, Dedicated Protector, Harm’s Way

Feats Armor Proficiency (light, medium), Fleche, Stand Tall, Weapon Focus (advanced melee weapons), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)

Skills Endurance +9, Initiative +7, Knowledge (tactics) +7

Possessions battle armor (+8 armor, +2 equipment), vibro-ax

3 Riflemen – CL 1

Medium Human Soldier 1

Force 2; Dark Side 2

Init +8; Senses Perception +1

Languages Basic

Defenses Ref 15 (flat-footed 12), Fort 15, Will 12

hp 32; Thresh 15

Speed 6 squares

Melee unarmed +1 (1d4)

Ranged blaster rifle +4 (3d8)

Base Atk +1; Grp +1

Atk Options Bantha Herder, Coordinated Attack, Devastating Attack (rifles)

Abilities Str 10, Dex 16, Con 14, Int 10, Wis 12, Cha 9

Talents Devastating Attack (rifles)

Feats Armor Proficiency (light, medium), Bantha Herder, Coordinated Attack, Weapon Proficiency (pistols, rifles, simple weapons)

Skills Initiative +8, Jump +5, Knowledge (tactics) +5

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