Daily Archives: July 27, 2009

The Ghosts of Alderaan

In lieu of putting up a blog topic yesterday, I’m hitting you with a couple of quickies tonight. If you’re like me, I’m sure you too are frustrated with the lack of adventure support for the Star Wars Saga Edition roleplaying game. It is starting to become more and more apparent that Wizards of the Coast (WotC) isn’t going to give us a new rendition of the Living Force campaigns like they did for the RCR days and the most they are going to give us in the books is mini adventures and plot seeds, almost as if daring us – the players – to develop our own content.

The folks over at d20 radio have answered this challenge en masse. With several one shots already up for download a few more on the way, and a couple announced but not written, it’s beginning to become a great resource for GMs looking for adventure content. I’ve already posted my piece over there, but in order to keep more people informed, I will be posting my progress on the one shot I have announced here as well.

Here is the synopsis:

The Ghosts of Alderaan
This will be  a Rebellion Era game, most likely set between Episodes V and VI.
An adventure for PCs of level 8

Rumors abound of malevolent and vengeful spirits haunting the asteroid field where the planet of Alderaan used to occupy, craving revenge for their unwarranted deaths at the hands of the Death Star, and indeed, several ships travelling near the area have disappeared. Is this just a group of enterprising pirates and other outlaws preying on ships that venture too near the asteroid field? Or is there something much darker happening in the darkness where a jewel of bright green and blue used to shine? This is what the PCs are there to find out.

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Project Chrono: 4th Edition

A while back while I was playing through Chrono Trigger for the millionth and a half time, I got the idea to try and reconcile it into a pen and paper and quickly settled on the d20 system and quickly moved from basic d20 rules to the Saga rule set. The game was progressing nicely and even featured a free form, skill based magic system designed to let all characters build and cast their own spells, using the same template for the “techs” they developed over the course of their adventuring careers. It made it through it’s alpha test, with very few hiccups on the character spectrum, though I wasn’t quite happy with the way combat worked.

Fast forward to about a week and a half ago. I’m at work catching up on my backlog of podcasts, working my way through some episodes of Radio Free Hommlet (the d20 radio hosted DND 4th Edition podcast) when it hits me. This system is absolutely perfect for a game like Chrono.

Consider this a teaser and an official announcement of one of my many pet projects. I’ll hopefully be looking at dissecting the 4th Edition system and math and working on building classes and abilities to fit the feel of the Chrono Trigger world. I’ll keep you posted here as developments happen.

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