I was going to put up a new build of the week today, but I decided that I’d follow up my last post with some the characters that I built for my lower level module I’ll be running next Saturday: Hard Contact. I don’t have much of a preamble, so let’s skip the rest of the formalities and jump right into the stat blocks shall we?
Asanna Drello
Medium Human Jedi 3
Destiny 1; Force 4; Dark Side 0
Init +6; Senses Perception +3
Langauges Basic
Defenses Ref 14 (flat-footed 14), Fort 14, Will 16; Deflect
hp 44; Thresh 14
Speed 6 squares
Melee lightsaber +4 (2d8+2) or
Melee lightsaber +4 (2d8+3) two handed
Base Atk +3; Grp +3
Special Actions Consular’s Vitality
Force Powers Known (Use the Force +13): Force slam x2, move object, negate energy, vital transfer x2
Abilities Str 12, Dex 11, Con 10, Int 10, Wis 15, Cha 14
Talents Consular’s Vitality, Deflect
Feats Force Sensitivity, Force Training (x2), Skill focus (Use the Force), Strong in the Force, Weapon Proficiency (lightsabers, simple waepons)
Skills Acrobatics +6, Initiative +6, Use the Force +13
Possessions padawan robes, lightsaber
Rowollor
Medium Wookiee Jedi 3
Destiny 1; Force 4; Dark Side 0
Init +6; Senses Perception +2
Languages Basic (understand only), Shyriiwook
Defenses Ref 14 (flat-footed 14), Fort 16, Will 15
hp 50, Thresh 16
Speed 6 squares
Melee lightsaber +7 (2d8+6) or
Melee lightsaber +7 (2d8+9) two-handed
Base Atk +3, Grp +6
Atk Options Guardian Strike, Weapon Specialization (lightsabers)
Force Powers Known (Use the Force +6): battlestrike ( (x2)
Abilities Str 16, Dex 10, Con 14, Int 11, Wis 12, Cha 10
Talents Guardian Strike, Weapon Specialization (lightsabers)
Feats Distracting Strike*, Force Sensitivity, Force Training, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Initiative +6, Use the Force +6
Possessions lightsaber, padawan robes
*renamed from Staggering Attack from Galaxy at War
Short
Medium Human (Clone) Solder 3
Destiny 1; Force 4; Dark Side 0
Init +8; Senses low-light vision; Perception +4
Lanaguages Basic, Shyriiwook
Defenses Ref 19 (flat-footed 17), Fort 19, Will 14
hp 50; Thresh 19
Speed 6 squares
Melee unarmed +3 (1d4+1)
Ranged ion pistol +5 (3d8+1/+5 vs droids)
Ranged ion rifle +5 (3d8+1/+5 vs. droids)
Ranged ion grenade +5 (4d6+1/+5 vs. droids, 3-square splash)
Ranged sidearm blaster pistol +5 (3d6+1/+3 vs. droids)
Base Atk +3; Grp +3
Atk Options Devastating Attack (pistols, rifles), Disabler, Droid Hunter, Point Blank Shot, Precise Shot
Abilities Str 11, Dex 14, Con 14, Int 12, Wis 12, Cha 10
Talents Devastating Attack (pistols, rifles)
Feats Armor Proficiency (light, medium), Disabler, Droid Hunter, Point Blank Shot, Precise Shot, Weapon Proficiency (pistols, rifles, simple weapons)
Skill Endurance +8, Initiative +8, Knowledge (technology) +7, Mechanics +7, Use Computer +7
Possessions clone trooper armor (+6 armor, +2 equipment), ion pistol, ion rifle, 4 ion grenades, sidearm blaster pistol, utility belt with medpac, roll of meshtape, cryo pouch
Heavy
Medium Human (Clone) Soldier 3
Destiny 1; Force 4; Dark Side 0
Init +8; Senses low-light vision; Perception +4
Languages Basic
Defenses Ref 19 (flat-footed 17), Fort 19, Will 14
hp 53′; Thresh 19
Speed 6 squares
Melee unarmed +4 (1d4+2)
Ranged rotary blaster cannon +3 (3d10+1, 2×4 area) with braced autofire or
Ranged rotary blaster cannon +0 (5d10+1) with Burst Fire
Ranged blaster rifle +5 (3d8+1) or
Ranged blaster rifle +0 (5d8+1) with Burst Fire
Ranged frag grenade +5 (4d6+1, 2-square burst)
Ranged sidearm blaster pistol +5 (3d6+1)
Base Atk +3; Grp +4
Atk Options Burst Fire, Comrades in Arms, Destructive Force, Focused Targeting
Abiltiies Str 13, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Talents Comrades in Arms, Focused Targeting
Feats Armor Proficiency (light, medium), Burst Fire, Destructive Force, Toughness, Weapon Proficency (heavy weapons, pistols, rifles, simple weapons)
Skills Climb +7, Initiative +8, Jump +7, Swim +7
Possessions clone trooper armor (+6 armor, +2 equipment), rotary blaster cannon, blaster rifle with attached grenade launcher, sidearm blaster pistol, 4 frag grenades, utility belt with medpac, cryo pouch
Sarge
Medium Human (Clone) Noble 3
Destiny 1; Force 4; Dark Side 0
Init +8; Senses low-light vision; Perception +9
Languages Basic, Kaminoan, Mando’a, Shyriiwook
Defenses Ref 19 (flat-footed 17), Fort 16, Will 18; Grand Army of the Republic Training
hp 29; Thresh 16
Speed 6 squares
Melee unarmed +3 (1d4+1)
Ranged blaster rifle +5 (3d8+1)
Ranged sidearm blaster pistol +5 (3d6+1)
Ranged frag grenade +5 (4d6+1, 2-square burst)
Base Atk +3; Grp +3
Atk Options Coordinated Attack
Special Actions Anticipate Movement, Born Leader
Abilities Str 10, Dex 14, Con 12, Int 13, Wis 12, Cha 12
Talents Anticipate Movement, Born Leader
Feats Armor Profiency (light), Coordinated Attack, Grand Army of the Republic Training, Linguist, Weapon Profiency (pistols, rifles, simple weapons)
Skills Initiative +8, Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Knowledge (tactics) +7, Perception +9, Persuasion +7, Treat Injury +7, Use Computer +7
Possessions clone trooper armor (+6 armor, +2 equipment), blaster rifle, sidearm blaster pistol, 2 frag grenades , utility belt with 4 medpacs, cryo pouch
Bullseye
Medium Human (Clone) Solder 2/Scoundrel 1
Destiny 1; Force 4; Dark Side 0
Init +8; Senses low-light vision; Perception +8
Languages Basic, Shyriiwook
Defenses Ref 20 (flat-footed 18), Fort 17, Will 14
hp 41; Thresh 17
Speed 6 squares
Melee unarmed +3 (1d4+1)
Ranged heavy blaster pistol +5 (3d8+1) or
Ranged heavy blaster pistol +3 (4d8+1) with Rapid Shot or
Ranged heavy blaster pistol +0/+0 (3d8+1) or
Ranged heavy blaster pistol -2/-2 (4d8+1) with Rapid Shot
Ranged sidearm blaster pistol +5 (3d6+1)
Base Atk +2; Grp +3
Atk Options Devastating Attack (pistols), Dual Weapon Mastery I, Point Blank Shot, Rapid Shot, Running Attack, Skirmisher, Weapon Focus (pistols)
Abilities Str 13, Dex 15, Con 10, Int 12, Wis 11, Cha 11
Talents Devastating Attack (pistols), Skirmisher
Feats Armor Proficiency (light, medium), Dual Weapon Mastery I, Point Blank Shot, Rapid Shot, Running Attack, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapon)
Skills Initiative +8, Jump +7, Knowledge (tactics) +7, Perception +8, Pilot +8
Possessions clone trooper armor (+6 armor, +2 equipment), 2 heavy blaster pistols, sidearm blaster pistol, utility belt with medpac, cryo pouch
Goggles
Medium Human (Clone) Scout 3
Destiny 1; Force 4; Dark Side 0
Init +8; Senses low-light vision; Perception +12
Languages Basic, Shyriiwook
Defenses Ref 20 (flat-footed 18), Fort 18; Will 14
hp 40; Thresh 18
Speed 6 squares
Melee unarmed +2 (1d4+1)
Ranged heavy blaster rifle +4 (3d12+1)
Ranged sidearm blaster pistol +4 (3d6+1)
Base Atk +2; Grp +2
Special Actions Spotter
Abilities Str 10, Dex 14, Con 14, Int 13, Wis 12, Cha 10
Talents Acute Senses, Spotter
Feats Armor Proficiency (light, medium), Shake it Off, Skill Focus (Perception, Stealth), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurance +8, Initiative +8, Knowledge (galactic lore) +7, Mechanics +7, Perception +12 (can reroll, must take second result), Stealth +18, Survival +7
Possessions clone armor (+6 armor, +2 equipment), heavy blaster rifle, sidearm blaster pistol, utility belt with medpac, electrobinoculars, camouflage poncho, cryo pouch
So there you have the squad. Very combat and soldier focused, I know, but then again, that’s the kind of adventure (and the kind of era) the one-shot is designed around.
I’d love to get other people’s feedback on these guys. Let me know what you like, what you don’t like, what you might do differently, and most importantly, if they look like they’d be fun to play.
I’ll most likely be back on Monday with the pregens from the other game I’ll be running next week, The Ghosts of Alderaan, which is a higher level (8th) adventure, so you can look forward to that.
And tomorrow I’ll be posting up my Build of the Week: The Ultimate Bodyguard, so you have that to look forward to. Until then Gamer Nation.